Large scale scene rendering is done by using a hybrid IBR(Image Based Rendering) method using generated panoramic images. This method can reconstruct a virtual veiw form
any arbitary viewpoint. We are also researching methods for compresing IBR texture,
because the IBR image data is huge and redundant(Compression method is here).
Construction of Images from Arbitrary Viewpoints by IBR.
Rendering by IBR.
Publications
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Ono Shintaro, Ogawara Koichi, Kagesawa Masataka, Kawasaki Hiroshi, Onuki Masaaki, Honda Ken, Ikeuchi Katsushi
"Driving View Simulation Synthesizing Virtual Geometry and Real Images in an Experimental Mixed-Reality Traffic Space"
Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality, pp.214-215, 10.2005
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Kawasaki Hiroshi, Ikeuchi Katsushi, Sakauchi Masao
"Arbitrary View Synthesis of Real-world Environment"
Proceedings of Asian Conference on Computer Vision, Vol.1, pp.386-393, 1.2002
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Hiroshi KAWASAKI,Katsushi IKEUCHI,Masao SAKAUCHI,
"Light Field Rendering for Large-scale Scenes",
Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition,Vol.2,pp.64-71,2001
- Hiroshi KAWASAKI,Tomoyuki YATABE,Katsushi IKEUCHI,Masao SAKAUCHI,
"Construction of a 3D City Map using EPI Analysis and DP Matching",
Proceedings of Asian Conference on Computer Vision,Vol.2,pp.1149-1155,2000
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